This mechanic is why players are ideally standing at their maximum range away from Illidan, forcing the demons to cover a larger distance before killing their target. Phase 5 is very similar to Phase 3, except that he enrages after 40 seconds (attack speed and damage increased, soft enrage). I will not be touched by rabble such as you! Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. Congratulations on besting Illidan! Each phase transition is a threat reset, so be sure to keep cooldowns and Your healers will likely not have a good time here, but if theyre skilled enough, the first part of Phase 4 wont be too bad. Any combat rezzes should be performed at this point. Gurtogg Bloodboil Manage all your favorite fandoms in one place! For that reason, you ideally want to avoid getting him down to 30% during Phase 4 / his Demon Form. Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. The raid will need to be spread out for this phase, as Illidan will cast Maiev Shadowsong and drag the boss over it to stun him for a brief time. The only player affected should be the tank. If you handled Phase 2 successfully, Phase 3 will be an absolute breeze. Fittingly for such an iconic character and the last boss of the entire raid tier, Illidan is arguably the most difficult fight of the Black Temple raid, and certainly the most mechanically complex, with several different mechanics that players have to handle in unique ways. into the floor and spawns Flame of Azzinoth at the location of each Once Illidan reaches 65% HP, Phase 1 ends and Phase 2 begins. I included the gems, enchants and for the FR gear its source. If he reaches 30% health, Phase 5 starts. (lore) Sometimes an ability will come slightly before another, but due to their timings, this will be their general pattern. As mentioned previously, besides your regular main tank, your raid will need 2 more tanks using Fire Resistance gear for Phase 2. very high consistent shadow damage to his highest aggro target. His beam will slowly start moving in a straight line (6 yard radius) towards a specific spot (see the Phase 2 section) until it has traveled from one end of the room to another. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. Phases 2 and 4 have We will Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. He will stun the entire raid with Since Eye Beam cannot happen at the same time as Fireball, it's safe for the melee group to move close to one of the other groups to avoid it. @SJPD_PIO. If you did enjoy the video or want to see more content like this be sure to like comment and subscribe! Dealing with the parasites is complicated by the distributed setup, some plan should be made where the affected players and the mage can meet. Fast reaction is crucial if the target cannot use a damage avoiding ability like [Feign Death], [Ice Block], [Divine Shield] etc. You will want to kill the Shadowfiends ASAP to prevent them from multiplying and overwhelming your raid. Two homes are involved. Remember Illidan will summon multiple demons by the door after the Illidari Council, which Akama will then go and deal with, so your raid doesnt have to. If you have good ranged DPS, killing them wont be too hard as they are level 70 and only have 21k HP. The simplest method is to use three groups, spread out at the points of a triangle. The actual AoE is about 2 yards wider than the graphic. A cloak with the Fire Resistance enchant will be another very efficient source of Fire Resistance, and 1 more piece of Fire Resistance gear from the list below should get you to about 300 Fire Resistance unbuffed, or 370 resistance with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. At Warcraft Tavern were huge fans of World of Warcraft. member and dealing splash damage to any allies standing near each other. After some short RP, Illidan will become Everyone should be ready to use their Master Healthstone in order to heal themselves if your healers are struggling to keep up. a while, so be sure to conserve Mana as much as possible. Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. The only thing that matters is that they can reach the Fire Resistance cap (365) while buffed by Fire Resistance Totem / Fire Resistance Aura, while remaining crit immune, as the Flames of Azzinoth can kill them with unlucky crits. Fireball, while still being mindful of the warglaives' positions. Akama: Beware his gaze! Early phases mostly only have tanks taking damage, so be sure to focus your Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. Protection Warriors That player will take 3000 Shadow damage per second, for a total of 30,000 Shadow damage over the Barrages duration. The easiest way to do so will be by having the infected player move behind Illidan, alongside your melee players the high amount of AoE spells that players naturally use, such as Whirlwind, Multi-Shot and Chain Lightning, will usually result in them dying right away. Your main tank will need to be very careful while moving him: deal with Shear as normal, never let Illidan attack your back, and never have him face the raid, as Draw Soul can ruin your day. Please add any available information to this section. tank with full Shadow Resistance gear, usually a All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. Demon Form back to his normal form/Phase 3. his damage dealt. He cannot deal crushing blows as his The way to avoid the enrage will be to have the raid stay around the circular grate in the middle of the room, between the 2 glaives. Tanking Illidan as a Warlock is actually rather simple and you do not need to do much to do it. Illidan Stormrage requires a warlock with capped shadow resistance. About 10 seconds after taking off, he throws his two Warglaives of Azzinoth to the east and west sides of the grill/circle pattern on the ground, where they remain fixed. Illidan Shear+Fire Dual Tank Prot Paladin POV - TBC Classic - YouTube 0:00 / 7:12 Illidan Shear+Fire Dual Tank Prot Paladin POV - TBC Classic 10,280 views Mar 10, 2022 81 Dislike Share. and mind your threat. You can find him in the the Your Fire Resistance tanks will need to pick up one Flame of Azzinoth each, taking them a few yards away from the grate in the middle. Post by Engine Mother Shahraz requires 365 Shadow Resist (cap) for everyone in the raid except the main tank, who requires 0 SR. Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. now needs to be looking for Cage Traps dropped by Feral Druids unfortunately have no way of consistently reaching this amount of avoidance, and will thus be unable to main tank this fight. When you get Illidan down to 30% HP, he will trap your entire raid in Shadow Prison, stunning all of you for 30 seconds. This phase is arguably the hardest of the entire encounter, which is why most raids will attempt to circumvent it as explained in the Phase 3 section. Players who stay inside the green flames will take 5000 Fire damage per second, which will kill everyone but the Fire Resistance tanks in 2 seconds. It will therefore be imperative that your Fire Resistance tanks move them around very slowly, so the flames dont get too close to your group, while also giving your melee DPS a chance to attack them. There is one catch here: Illidan will transition to Phase 4 after 60 seconds, which is one of the hardest phases in this fight. Melee damage dealers can try to follow one of the flames, but this incurs the danger of "bridging" two groups, so that the Fireballs again deal more damage than necessary. Shear, Flame Crash and Draw Soul are all basically mechanics strictly for your main tank to deal with. designated area, typically a Hunter Inferno Hardened Gloves: 52 stamina, 40 fire resistance. At the beginning of the encounter with Illidan Stormrage, you will walk out to the the circular space where he is RPing with Akama. 60% and you will most likely die to the next autoattack. Illidan cannot cast other spells while casting Dark Barrage. Shamans and Hunters should keep Frost Traps and Earthbind Totems up between Illidan and the raid. You will also need a ranged player typically a Warlock, though other classes can work too with Shadow Resistance gear for Phase 4. With experience, raids can work out a technique to allow the melee damage dealers some movement. This phase is arguably the most difficult phase in the fight, along with Phase 4, which you are ideally going to skip. Phase Five starts when Illidan reaches 30%. They can only attack the. raid damage during this fight, it is very easy to run out of Mana early on. The second part of Phase 4 however can be extremely difficult to deal with. Illidan jumps high in the air and comes crashing down, dealing 925 to 1075 Fire damage to every player within 10 yards of his original location, and then summoning a 10-yard radius patch of blue flame on the ground, lasting 2 minutes. If they reach that player, they will instantly kill them and then pick a new target, repeating the process anew. The only mechanic to watch for is the flame enrage in phase 2. Illidan will transition to phase 2 once he reaches 65% HP. The main tank should make sure they have 101.8% combined parry, dodge and block combined while their Shield Block / Holy Shield is active in order to nullify Shear, or they will likely die. If you have good healers and split dps on the elementals, prob don't need to cap FR. on each phase down below. Some day I'll be making my own games and I humbly hope you play those too! If during Phase 2 you find yourself high on threat on one of the Abide is a Warrior tank and multi-class expert currently playing on Faerlina The only mechanic that player besides the tank will really have to deal with here will be Parasitic Shadowfiend, with your raid healers having to keep that target up. "You must gather your party before venturing forth". 1. Your DPS players should be using flasks, buff food, etc for this fight. Have your Shadow Resistance tank stay at max range away from the boss and now continue to alternate between Phase Four and Phase Five until Illidan is Your ranged DPS & healers will need to split up into 3 groups of 5-6 people and stack up on top of each other in the north, west and east ends of the grate. This guide has been written by Abide, TBC veteran for nearly a decade. assigned positions, so make sure to prioritize getting into the correct position This means that if there are 2 players standing next to each other, theyll take ~7k damage. This gets them to 293 Fire Resistance, or 363 with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. Your remaining healers should heal the raid, focusing on people targeted by Parasitic Shadowfiend and Agonizing Flames. than usual. Since the HP reduction in Patch 3.0.2, it is possible to kill Illidan without him ever switching to demon form (Phase 4). Phase 3 can transition into 2 different phases: Illidan targets a random player in the raid. Check out below for a full Shadow Demons at his feet. Make sure your Restoration Shamans are raid healing here. Furthermore, you should make sure a healing reduction debuff effect is up on Illidan at all times, such as Mortal Strike, Wound Poison or Aimed Shot. With sufficient DPS, you may only see it once during Phase 2, but most groups will likely see it 2-3 times. Use Active Mitigation defensive abilities to survive, Move Illidan Stormrage to avoid damage taken from. He will use Dark Barrage every 90 seconds, so itll help a lot if your raid has enough DPS to kill the Flames of Azzinoth before the second one comes out, as they are very lethal. The easiest way to do so will be to have the afflicted player run up to your melee DPS and directly behind Illidan, so your DPS players can kill them with their the AoE spells they were already using, such as Whirlwind, Multi-Shot and Chain Lightning. Blizzard This is a 10-yard AoE . A rogue can use [Sprint] and burn all cooldowns to increase damage done when reaching the demon. The traps are there mainly to deal with Illidans only new Phase 5 ability, Enrage which increases his damage by 50% and attack speed by 30% for 20 seconds. Plate: Inferno Tempered Boots: 36 stamina, 45 fire . stand out on the side of the raid, away from other members. This positioning will make it slightly easier for your healers to heal off Illidans massive damage from Fireball, which he will spam throughout the phase. Be ready to heal your tank quickly and wait the Flame of Azzinoth will charge that player and trigger threat. Uncaged Wrath, wiping the raid. Season of Mastery Realms Permanently Closing! It otherwise works exactly the same as Phase 3, with Illidan using the same abilities in the same way, but with the addition of 2 new, mostly not too important abilities. As a few of the phases are very similar and use the Use: Shows the location of all nearby demons on the minimap until cancelled. Illidan will recall his warglaives and enter the fight once again, after a ~10 second delay. Anyone that touches the beam will die instantly. killed. spread out to avoid the Agonizing Flames from hitting too many players Resistable spells Hunter: Explosive Trap, Immolation Trap Mage: Blast Wave, Fire Blast, Fireball, Flamestrike, Pyroblast, Dragon's Breath From the point where Illidan kneels down, the warlock tank should set up quite a distance away in one direction, while the melee group should move far away in the other direction (melee cannot DPS Illidan during this phase, as Shadow Blast and Aura of Dread make it impossible to move into range). Classic Era Servers Now Medium Population! Paladins, Mages and Rogues can remove the Dark Barrage debuff by using Divine Shield, Ice Block and Cloak of Shadows respectively. 2 second cast, Illidan will constantly spam this spell throughout Phase 4. Use Shield Block to stop it. Fire Resist Prot Paladin is a gear set from World of Warcraft. A Flame of Azzinoth will spawn from each glaive and begin attacking your raid. * Flame Burst - Illidan throws fire upon the entire raid for around 3.5k damage every 10 seconds . At the start of Phase Two, Illidan throws his warglaives 9 Healers are recommended, but the encounter can be completed with only 8. . The transition to phase 5 should always happen during a Phase 3, because the raid is positioned correctly. Aim to keep up either Furthermore, when the debuff expires 2 Parasitic Shadowfiends will spawn at that players location. Its was also useful when fighting Mages or Warlocks who leaned toward fire-based spells. Phase 2 begins with Illidan flying off and throwing his glaives at the ground near the grate in the middle of the room, with one on the west side, and the other on the east side. Note that the damage of the residual flames isnt particularly high, so players that are trapped on one side of the flames can run through with some light healing. Thus, a tank that manages to reach a total of 101.8% total dodge, parry and block, will be guaranteed to avoid this attack. One player should constantly keep an eye on Illidan and announce whether he's flying over the east or west side (so that the tank on that side can move away from the two possible Eye Beam traces). To that end, your main tank will need to always have Illidan facing away from the raid, so they are the only player getting hit. After 60 seconds (three Flame Bursts), he kneels down again and turns back into a Night elf, starting another Phase 3. Illidan uses this ability every ~40 seconds. If the AoE is performed well, it's possible to kill all the Demons within a few seconds after they spawn, this has the additional advantage that nobody needs to move out of position. Your melee DPS meanwhile should switch target if the Eye Blast is coming towards the Flame of Azzinoth theyre currently attacking. (lore) As Illidan is a multiple phase fight, we will break down his abilities based Melee DPS will want to spread out into multiple groups behind the boss Additionally, many raids will additionally require a Warlock tank with Shadow Resistance gear in order to tank Illidans Demon Form, known as Phase 4, but this requirement can be bypassed by raids with decent damage output and 3-4 Shamans using Heroism / Bloodlust at the same time. A four group setup leaves away the center group. The fight consists of five phases, and good positioning is the key to success. Each phase switch is an aggro reset, therefore [Misdirection] should be used on each switch and DPS should be careful for the first few seconds. Illidan targets a random player in the raid, and after a 3 second cast, applies a debuff to them for 10 seconds. Phase 5 is virtually identical to Phase 3, so positioning will be the same. 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